Sarah and Lara are a sisterly team with interests in physical computing, electronic textiles, controller design and signal processing.
Lara has a background in fashion and textile design and is currently studying at NYU's Interactive Telecommunications Program.
Sarah has a background in visual arts, programming and sound design. She is also an alumni of NYU ITP.
To get in touch, please email us
at studio [at] fsp [dot] fm.
24.08.10 posted by .(JavaScript must be enabled to view this email address)
A second recording of this circuit, which is def my favorite so far. Now you can hear the lowest frequencies and full texture of the sound being produced.
24.08.10 posted by .(JavaScript must be enabled to view this email address)
Testing newly made patch cords that have a higher and greater range of resistance.
21.08.10 posted by .(JavaScript must be enabled to view this email address)
A video showing our prototype of FSP005
19.02.10 posted by .(JavaScript must be enabled to view this email address)
The Fortune Teller project is coming along in these last few days, and while I am initially designing it to work as a simple controller with no other rhyme or reason to it, I’d eventually like to take advantage of the fact that it does reference an algorithmic game of chance. If you recall from childhood, these fortune tellers usually have colors written on the outside flaps, with 8 numbers written on the inside surfaces. The idea is to pick a color and then spell that color out, opening and closing the fortune teller for each letter called out. Then you pick one of the numbers on the inside, open and close the fortune teller that many times, and finally pick one more number to see what your fortune is under that flap. I’m sure there are variations on how to play this game, but that’s the basic method. Seems like there could be a fun way to apply this to introducing some stochastic quality to a performance. Be right back on that thought…